SimRacingPoints.com Truck Series
2025-A Season
In the FTSR Truck Series, drivers are placed in a NASCAR Truck. Drivers race side-by-side and door-to-door on several popular NASCAR tracks. The NASCAR truck series has long been a popular series on the iRacing simulation due to its lower horsepower and solid handling physics. We are excited to be able to bring this excitement to FTSR. Can you handle the pressure and take home the championship?
Series Notes
• Teams are limited to 4 cars per team and must run the same car make
• The series will have 1 stage break per race (See schedule for stage lap)
• Drivers are allowed 4 sets of tires to use in the pits during the race
• Weather is dynamic and forecasted based on real-world race dates and times
• The series utilizes the iRacing restart zone and race start and restart procedures
• The series will have 3 green-white-checkered attempts
• The starting track state for the session is 20% starting in practice
• There is an lifetime iRating cap of 6000 for the series
General Information
Vehicle: NASCAR Trucks
Setups: Open Setup
Provisionals: 2
Est. Race Length: 1.5 Hours
Race Day: Wednesdays
Practice: 8:00pm EST
Qualifying: 9:00pm EST
Race: 9:05pm EST

Charter Fee
$1,500,000
($120,000 per race)
Charter fee is based on # of races remaining in the season.
Click HERE for more info on the league currency system.
Driver Requirements
Minimum iRating: 0
A driver must have at least 0 iRating currently on iRacing.
Maximum iRating: 6000
A driver must not have exceeded 6000 iRating at any point in their iRacing career.
No Pro/DWC Drivers - Current and former pro iRacing drivers are prohibited.
Server Settings
Tire Set Limit: 4 Sets
Fast Repairs: 0
Incident Limit: 0
Qualifying Scrutiny: Strict
Maximum Fuel: 100%
Driving Aids Allowed: No
Caution Procedures
Cautions: Yes
Caution Laps Count: Yes
Lucky Dog: Yes
GWC Attempts: 3
Restart Lineup: Double File
Restart Zone Used: Yes
Weather & Track Settings
Weather Type: Forecasted
Sky: Dynamic
Time Acceleration: 1x
Starting Track State: 20%
State Carried Over: Yes
Leave Marbles: No