To begin, all members need to visit the "Series Dashboard" and select what series they wish to compete in by clicking the green "Plus" button under the "Driver Options" that corresponds to the series you wish to join. Doing so will allow teams to interact with you and will allow you to view your contracts and offers for the series.
Team Owners will also need to create a team by clicking the green "Plus" button under the "Team Options" section. You will then be able to buy and manage cars, send contracts and sign drivers.
If you need further assistance, feel free to rach out to us by clicking the icon in the top right of the screen and clicking "Contact Us".
Thank you and happy racing!
Deposit
Please select how much you want to add to your team bank account for purchasing charters.
**Please wait for Paypal to redirect you back to the FTSR website to complete your transaction and prevent delays in processing.**
Transfer Credits
Please choose a recipient and how much you wish to transfer.
Withdraw
Please enter how much you would like to withdraw from your account. The min is 1,500 credits and the max is 25,000 credits.
FTSR MEMBERSHIP CONTRACT
In order to become part of the league, members must understand, accept and agree to abide by these 5 key principles:
1. Respect Others
Before a driver can even begin their pursuit of racing in a league, the driver must care about those around them and how their actions affect others and the league as a whole. This should always be considered when on track with others. Without this core understanding and respect of others, you will never find success in a league setting. Respect of other members, admins and the league is a requirement to continue.
2. Understand That Winning Isn't Everything
If all you care about is your race and winning, you will likely find it impossible to stay within the league. In a league setting, there are many other things more important than winning. Learning about the drivers you race with, sharing your experiences and socializing with others through discord and other forms of communication is important to growing with and becoming part of the community. How fast you are on track, how many wins you have or your percieved "skills" matter very little when looking for new league members. We are much more interested in your respect, courtesy, cleanliness, attitude, conduct on track and how well you mesh with other members of the league.
3. The Community Comes First
Successful leagues are driven by a league-before-self directive and is guided by the collective direction of the members of the league. This means that sometimes you have to make the tough choices that benefit the league as a whole over what would be best for a few drivers or yourself. If you have ever hear the term "the greater good", this is what it refers to. You must always consider what is best for the league and community in every action, both on and off the track.
4. You Must Earn Your Place
As a new driver, your number one goal must be to make a good first impression, adjust to the ways of the league and find your place within the ranks of the league. It's not the other way around. You may even need to take it easy during your first season just so you do not ruffle any feathers. The drivers that came before you built the league and come first. You are expected to respect them, learn from them and work with them to further the league. If you come in and rock the ship, do not be surprised when they throw you overboard.
5. FTSR Is A Private League
While anyone is able to apply to FTSR, we vet each driver and decide if drivers are right for the league. FTSR is a private league and we run a tight ship, epsecially when it comes to new drivers. We work hard to keep the races clean, green, respectful and fun. You will find that we take swift actions to prevent any disruptions to that. This is the way we keep the racing as it is (and likely why you are looking to race here in the first place). We reserve the right to remove anyone at anytime for any reason and will not hesitate to exercise this right to protect and preserve what we have here in the league. This is a private league and only open to those who we deem possess the needed skills and understanding to participate at this level.
The following payouts will be awarded per race for this season.
Pos.
Amount
Pos.
Amount
Pos.
Amount
Pos.
Amount
Bonus Awards
Amount
1st
$0
11th
$0
21st
$0
31st
$0
Pole Award
$0
2nd
$0
12th
$0
22nd
$0
32nd
$0
Lead A Lap
$0
3rd
$0
13th
$0
23rd
$0
33rd
$0
Most Laps Led
$0
4th
$0
14th
$0
24th
$0
34th
$0
Clean Driver of the Race
$0
5th
$0
15th
$0
25th
$0
35th
$0
Fastest Lap
$0
6th
$0
16th
$0
26th
$0
36th
$0
Hard Charger Award
$0
7th
$0
17th
$0
27th
$0
37th
$0
Winner Bonus
$0
8th
$0
18th
$0
28th
$0
38th
$0
9th
$0
19th
$0
29th
$0
39th
$0
10th
$0
20th
$0
30th
$0
40th
$0
CHAMPIONSHIP PAYOUTS
The following payouts will be awarded at the end of the season.
Pos.
Amount
Pos.
Amount
Pos.
Amount
Pos.
Amount
Bonus Awards
Amount
1st
$0
11th
$0
21st
$0
31st
$0
Most Poles
$0
2nd
$0
12th
$0
22nd
$0
32nd
$0
Lap Leader Award
$0
3rd
$0
13th
$0
23rd
$0
33rd
$0
Hard Charger Award
$0
4th
$0
14th
$0
24th
$0
34th
$0
Sportsman of the Year
$0
5th
$0
15th
$0
25th
$0
35th
$0
Clean Driver Award
$0
6th
$0
16th
$0
26th
$0
36th
$0
Most Fastest Laps
$0
7th
$0
17th
$0
27th
$0
37th
$0
Team Championship
$0
8th
$0
18th
$0
28th
$0
38th
$0
Rookie of the Year
$0
9th
$0
19th
$0
29th
$0
39th
$0
Manu. Championship
$0
10th
$0
20th
$0
30th
$0
40th
$0
TEAM OPERATIONAL COSTS
TYPE
AMOUNT
DESCRIPTION
Driver Salary
Set By Team
This is the amount paid to the driver based on his contract percentage set by the team contract. Note that this amount is paid BEFORE any damage costs.
Tire Sets
$0
Tires are expensive. Each set of racing tires are estimated to be around $1600 at the NASCAR level. We took this value and roughly applied it times the tire sets allowed in the series PLUS the set on the car.
Race Fuel
$0
NASCAR teams use roughly around 75 gallons of race fuel on a weekend at a cost of around $9 per gallon. We lowered this a bit but used this to roughly simulate the fuel costs to the teams.
Travel Expenses
$0
It takes money to get from race to race. The team travel expenses cover room and board for your crew, fuel, meals and all other traveling costs for your team.
Team Payroll
$0
You gotta pay your team, right? Team Payroll makes sure that your pit crew, mechanics and other team members get paid. Note that this also scales depending on the series level.
Inspection Fee
$0
Each car has to be inspected and approved before a race. Teams also pay an entry fee per event. The Inspection fee simulates the fees imposed by the sanctioning body.
DAMAGE REPAIR COSTS
TYPE
AMOUNT
DESCRIPTION
Body Damage
$0
The body is the first line of defense when racing and is the first part of the car to receive damage in an accident or collision. For body damage, the team is charged the amount listed for every 1x of damage that the driver earns during the event. This simulates the need to repair usual wear and tear from a race.
Chassis Damage
$0
The chassis is a more complex part of the racecar and may be damaged in moderate incidents. To simulate chassis damage, teams are charged the amount listed for every 2 incident points earned by a driver during a race. This is done by dividing the total incident points by 2 and mutiplying the number by the amount listed for the series.
Engine Damage
$0
The engine is the most important part of the car and will receive damage in more sever accidents. To simulate engine damage, teams are charged the amount listed for every 4 incident points earned by a driver during a race. This is done by dividing the total incident points by 4 and mutiplying the number by the amount listed for the series.